![]() Oh we heading to the unbearable freezing snowy mountains? hang on lemme just put on my snow gear /DbD9rSoZtSīut Stang also emphasizes that the interactivity offered by open-world games doesn’t mean players have total agency. You can dress Link in the most effective, high-defence armour or, as Stang puts it, “you can dress up like a total twink and just go around being like, ‘Yeah, I’m the hero, and I’m also gay as fuck.’” You can follow the game’s suggested path of quests and dungeons, or you can choose to not complete them at all and play with the game’s building mechanics to craft your own creation, like a giant flame-shooting penis. In Tears of the Kingdom, players also have freedom in how they play and customize Link. According to Stang, games like Zelda allow players to “escape to a world in which their body isn’t demonized, where they’re not discriminated against or where they can romance who they want without comment or persecution.” Video games, says Stang, “are a queer medium, whether gamers want to believe that or not.” Moreover, the experience of playing a game offers a unique form of escapism that some queer and trans people appreciate. The ability for players to project their own identities and interpretations on to the characters and story is part of what draws queer and trans fans to Zelda games, despite some less-than-stellar representation. In the case of Gerudo, dialogue options allow you to compliment Vilia rather than clock her, deciding for yourself how Link would respond. But the interactive nature of games offers players a degree of control over these story moments.
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